Gametography30 - Aug 2020: Completing the challenge (Day 16-30)
Getting to the finale
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Continuing to take shots for #Gametography30 challenge has been fun. The challenge was supposed to be done in 30 days by the end of July, but I was just at the halfway point then. You can read more about in my Day 1-15 post. It did get pushed to the back of my mind for a bit, but I wanted to get through all the challenges In the end it took me a month longer, but was a whole lot of fun.
Day 16: Dimmed Light
Control seemed to be the right choice for this theme. I keep getting in and out of this game but every time I visit the FBC, the lighting always remains striking and ominous.
Day 16: Dimmed Light #Gametography30
— Godric Snow (@godric_snow) July 29, 2020
Chose shots from #Control for this challenge. Seemed much more appropriate. The lighting in this game is just so ominous and tends to add to the overall tone and atmosphere. It has that other worldly feel to it.#VGPUnite #PCShare pic.twitter.com/rO6LFYlaTn
Day 17: Explosions
Controls features again along with Nioh 2. It really is fun to throw stuff around in Control. A fully interactable, breakable environment.
Day 17: Explosions #Gametography30
— Godric Snow (@godric_snow) August 2, 2020
I got a couple of shots from #Nioh2 but threw in one from #Control. Man, it's fun to throw around stuff in that game. Can't wait to get more powers. Too bad explosions don't render well in the photo mode of Control.#VGPUnite pic.twitter.com/AIaJSt8Cz2
Day 18: Rain
I really love the rain in Nioh 2. Koei Tecmo has made sure to use it as an indication of the story's current situation.
Day 18: Rain #Gametography30
— Godric Snow (@godric_snow) August 3, 2020
Rain just adds that atmospheric and ominous feel to #Nioh2, esp. at this turning point in the journey. @nioh_game #VGPUnite #PS4share #PSBlog pic.twitter.com/TpJUIZywSx
Day 19: Half n' Half
Half n' half was another interesting theme to explore. To show two sides of a character in a single shot. I looked at many examples for this and it just kinda clicked to use Nioh 2's yokai transformation of the protagonist for this theme. It was fun getting the shots aligned after taking them.
Day 19: Half n Half #Gametography30
— Godric Snow (@godric_snow) August 9, 2020
Half yokai, Half human, Complete badass. Meet Raven Snow from #Nioh2 #VGPUnite #BackOnTrack #PS4Share #PSBlog @nioh_game pic.twitter.com/DhB5ALvjj1
Day 20: Conceptual
It took me some time to grasp this theme and I went for something really simple for it. I still need to work on getting more shots for this concept.
Day 20: Conceptual #Gametography30
— Godric Snow (@godric_snow) August 10, 2020
Went for something simple for this theme.#Nioh2 #VGPUnite #PS4Share pic.twitter.com/GJ4hRA2vuO
Day 21: Phobia
Nioh is a very challenging game. It is after in the Soulsborne genre. It goes without saying that all enemies are challenging in this game. But among them, the one enemy that stands out and still gives me the shivers is Raven Tengu (Karasu Tengu). One of the yokai with no weaknesses and a mission to be as annoying as possible.
Day 21: Phobia #Gametography30
— Godric Snow (@godric_snow) August 15, 2020
This post has been delayed because I was not ready to settle with clickers from #LastOfUsPartII.
The most suitable, I believe, for this theme is the Karasu/Raven Tengu. #Nioh players know what I am talking about. pic.twitter.com/uAOjXm3cg5
It was only when I was taking shots for the challenge that I noticed the eyes on the torso of the Tengu. It upped the creep factor by 10. This did seem like a right fit for the "Phobia" theme.
Day 22: Adventure
I remember the day I started playing Nioh 2. Getting out of that character creator and entering the Interim. I still have chills when I think about, the start of an adventure, of 100s of hours of fun challenges, battles and this time, gametography.
Day 22: Adventure #Gametography30
— Godric Snow (@godric_snow) August 16, 2020
I remember when starting #Nioh2, the sense of adventure and excitement. This game has given me so much fun. What better to fit this theme than shots from that time.#VGPUnite @nioh_game #PS4Share #VPArchiveHour pic.twitter.com/AxY08ZcbLj
Day 23: Candid
I am still touch and go with Candid photography, but getting this shot of Hattori Hanzo chilling with the Scampuss just seemed right for the theme.
Day 23: Candid #Gametography30
— Godric Snow (@godric_snow) August 17, 2020
Hattori Hanzo and a few Scampuss. What can get more candid than that!#Nioh2 @nioh_game #VGPUnite #PS4Share #PhotoModeMonday pic.twitter.com/xbvsShMlKC
Day 24: Mirror
For the mirror theme, I had taken a lot of shots of Ellie in Last of Us Part II, but when I say @_MicroMushroom_'s post of the duplicates, I just knew that that would make a much more playful and suitable fit to this theme.
Day 24: Mirror #Gametography30
— Godric Snow (@godric_snow) August 18, 2020
Thanks to @_MicroMushroom_ for the inspiration for this theme. The playful Mujina, aka, ball sack hat dude, mirroring me in #Nioh2. #VGPUnite @nioh_game #PS4Share #PSBlog pic.twitter.com/V95bS2Hbk3
Day 25: No Face
Capturing No Face shots made me think of Control again with its mysterious shadows until I came across Benkei. I loved this guy's look from the moment I laid eyes on him with his mysterious hood and brooding, overpowering look.
Day 25: No Face #Gametography30
— Godric Snow (@godric_snow) August 19, 2020
The Mysterious Warrior Monk, Benkei, exuding all this charm and mystery. This guy is awesome!
๐ @nioh_game #Nioh2 #VGPUnite #PS4Share #PSBlog #WallpaperWednesday pic.twitter.com/vu6n6YXaMA
Day 26: Urban
Finally, I got a chance to use shots from Last of Us Part II. These are early in the journey from Seattle. The post-apocalyptic, overgrown setting of Seattle was perfect for this theme.
Day 26: Urban #Gametography30
— Godric Snow (@godric_snow) August 24, 2020
So many of the challenges nearly missed the game but for this, I believe #LastOfUsPartII will be perfect. Nature thrives in post-outbreak Seattle, with danger hiding behind the scenery.#VGPUnite #PS4Share #PSBlog pic.twitter.com/Lt397zluyO
Day 27: Movement
I have taken very limited shots of a boss fight in Nioh 2, most of them being so intense and demanding my entire concentration. BUt when I had to redo the fight with Gyuki, I just used the opportunity to capture a few shots of the finishing attack on the yokai.
Day 27: Movement #Gametography30
— Godric Snow (@godric_snow) August 29, 2020
The transformation to Yokai form for the finishing attack is just massively epic in #Nioh2. Here are a few shots from one such boss encounter with Gyuki.#VGPUnite #PS4Share #GamerGram @nioh_game pic.twitter.com/9oOa2NNENH
Day 28: Dutch Angle
I wanted to explore this theme and get it right, but I chose to take a few shots from my archives. At the time, the light tilt seemed to add a certain weight to the shot and it was only later that I found of its significance in photography and cinematography.
Day 28: Dutch Angle #Gametography30
— Godric Snow (@godric_snow) August 30, 2020
With my understanding of this theme, from the archives, here are shots of Bayek and Kassandra from #AssassinsCreed
I hope I got it right๐#VGPUnite #PS4Share #PSBlog pic.twitter.com/Ev0njAyCEV
Day 29: One Color
I made use of Control again for this theme. The filters in the game allowed me to create shots adhering to the theme.
Day 29: One Color #Gametography30
— Godric Snow (@godric_snow) August 31, 2020
Here are a few shots of Jesse from #Control.#VGPUnite #PCShare @ControlRemedy pic.twitter.com/hiMIG8lIaK
Day 30: Action
I had to end with a bang and with a bang, I did. One of my most favorite shots from Nioh 2, which I captured as I was doing the fishing attacks on the largest yokai in the game. I made use of the scene-by-scene feature of the game's photo mode and love the angle of the capture.
Day 30: Action #Gametography30
— Godric Snow (@godric_snow) August 31, 2020
Well, we are here at the end, with a most exciting theme. I decided to finish with one of my favorite action shots from #Nioh2.#VGPUnite #PS4Share @nioh_game pic.twitter.com/VCmu9zwo5P
In Closing
I loved participating in the #Gametography30 challenge. The challenge helped me upgrade my skills again and got me out of my comfort zone. I worked on themes I don't usually explore and even now, I see what I could have done better and work on honing the skill. I will keep exploring more and playing around with themes I am not comfortable with to expand my capabilities.