Insight Revisited: The Curse of Knowledge

In the era of remakes and reboots, I revisited one of my older articles and decided it needed a rewrite. So, equipped with new knowledge and experience, on the 3rd anniversary of the original article, here is my new take on Insight: The Curse of Knowledge.

Insight changes the way we see things. This new knowledge gives us more information to act on. We see things that were never there before, perceive the world differently and can take on challenges with confidence understanding their scope better.

It all started when I discovered about this interesting mechanic in the game, Bloodborne. Bloodborne is an action role playing game set in a Gothic, Victorian-era–inspired city called Yharnam. As the player, we traverse the city trying to find the source of the misfortune that befell the city, fighting beasts (former residents transformed due to a blood-borne disease) and cosmic beings.

Each area of Yharnam is set out as a level and we start at Central Yharnam. I set out on my journey and made my way across the town trying not to die (the game is quite challenging and unforgiving). After getting killed the first time, I was sent to the Hunter's Dream, a sort of hub area, where I could jump between levels and also have much needed rest. This place featured some interesting sights, prominently a manor, surrounded by paths leading up to it, a number of tombstones that served as quick travel points and a lifeless doll.

Hunter's Dream

When I returned back to Yharnam, I found a lantern at my respawn location and every death thereafter, sent me back to the lantern. At the lantern, I had the option to jump into the Hunter's Dream. Lanterns spread across the area and served as checkpoints. So, from lantern to lantern, I made my way across the level, reaching the final part, the bride to the next area, Cathedral Ward. My progress was thwarted by the Cleric Beast. The first boss to be defeated in the game and still trying to get a grip of the mechanics, I was faced my demise.

The Cleric Beast

However, in my death, in this particular instance, I was rewarded with Insight. With Insight, you gain knowledge, you starting seeing the unseen. Back in the Hunter's Dream, I could now see that the inanimate doll had come to life.

Knowledge changes the way we see the world

You cannot interact with the doll unless you have at least one Insight. She helps you level up in the game.

The Doll in the Dream - Tidy Mice

Equipped with this knowledge and my upgraded level, I persisted through and defeated the Cleric Beast and was rewarded with some more Insight. It seemed taking down bosses gave me Insight, both literally and figuratively. I learned and understood more about the world, and I made my way forward slowly and steadily.

Each area I entered I encountered different types of enemies. One of the prominent ones are the Church Doctors, who roam the Cathedral Ward, with a staff on one hand and a lantern on the other. They seemed like a standard Bloodborne enemy, albeit challenging ones. You would not want to be caught at the tail end of their staff.

The Church Doctor

I challenged other bosses and started racking up Insight. I learned that it can be used as currency to get outfits or alternatively to summon help from NPCs and other players. Insight was a scarce resource and I had to be smart in my use of it. So, I started being cautious with it as I believed I would need it for later use (esp. to summon help).

At around 15 Insight, the world changed. I found that the Church Doctors were not just carrying an ordinary lantern, but one covered with eyeballs.

The Church Doctor Revealed - Tidy Mice

And then at 40 Insight, I found lurking on the Cathedral of the Cathedral Ward this huge creepy looking multi-legged monster. These creatures were called Amygdala. I couldn't believe what was lurking unseen all this time because I did not have enough Insight.

Does it even exist if we do not have knowledge about it?

When I saw the Cathedral for the first time, I did not have enough Insight for seeing the Amygdala. Yet it was always there.

Amygdala, oh Amygdala! - Tidy Mice

It is interesting to note that the developers chose to name this monster Amygdala, the part of the brain responsible for learning and organizing fear responses. The shape of Amygdala's head roughly corresponds with the shape of this region in the brain. And ironically, the creature strikes fear in us and puts the player in a Frenzy if caught in its grips.

With Insight, the game started challenging me by making the enemies tougher. Enemies had new move sets with higher insight. This further intrigued me. Did my new knowledge give me the ability to see moves they already used to make or did the enemies realize I was more aware?

Insight in the Real World

"From Software" had managed to quantify knowledge into a number and further implemented a system, where the more you know, the more dangerous it will be. Ignorance keeps you safe (supposedly, coz with lesser Insight you are more likely to succumb to Beasthood in the game). This transformation of a real world effect and human nature into the game was radical. When I realized this, I looked at how I perceived the world.

With ignorance, we are not aware of the reality of the world. I remember my first encounter with death when I was 9 years old through the passing of my grandma. One day she was there and the next she was no more. I felt the finality and inevitability of it and found myself burdened with the knowledge. This life is finite! Until then, everything seemed eternal.

It is strange but if you try to recollect your ignorance, you will find a time of before and a time of after. But the reality will always seem so absolute. It seems that once we learn about something, it fills the gaps of ignorance in the past as well. At times, it seems like it did not exist until we learned about it. When you look through the memory, it seems to be always there, even though you did not see it or know about it in the first place.

The more we learn, the more our world view expands, the more we see around us. If we tend to ignore that which we can't understand, our vision blocks it out. Essentially, if we ignore Insight, we lose knowledge. In the end, its a choice we have to make.

In Closing

I still have to make my way through the world of Bloodborne but at times, I am afraid of what more challenges lay ahead, and what more knowledge will bring. I do hear that more Insight will make the game more challenging and equally more rewarding. Isn't that how life is?

In reality, knowledge can indeed be a double-edged sword. It can open our eyes to the wonders of the world, but it can also expose us to its harshness. Many a time, it even blinds us to the plight of the ignorant (if I know it, they should obviously know it too, right?!). Ultimately, how we choose to engage with knowledge and its impact on our perception is in our hands. We can seek to embrace knowledge and its challenges, or find comfort in a state of relative ignorance. It's a balance we must strike in our own way.


A special thanks to Tidy Mice for allowing me to use her images. You can follow her on twitter: @TidyMice and if you want to check out some more of her Bloodborne shots, you can check her out on Flickr

Updated on January 14th, 2024